![]() ![]() In one month, the amount of packs purchased increased by 15%. ![]() As of mid-December, the total number of packs purchased was 429,264. This screenshot shows the situation as of January 9, 2019. Impressive! If to take into account the fact that the money was already collected since summer, and ETH exchange rate was reaching $600 at that time, we could dare to suppose that the developers were withdrawing some amounts of cryptocurrencies for operational needs, thus, the sum of fees could potentially reach $7,000,000! Huge money, isn’t it? As of the date of this article and at the CMC exchange rate, about 13,266 ETH ($2,023,065) has been collected.The money for the game is collected in a kind of ICO when the user transfers the developer company their money, in exchange for getting random sets of cards to play in GU.If you run through the home page, you’ll find some interesting facts: Gods Unchained is a collectible card game, similar in mechanics to Heathstone as much as possible. The following companies have invested or are partners in Gods Unchained: Coinbase, Nirvana Capital, Continue capital, SORA VENTURES, OPSKINS, OpenSea, Rare Bits. So we conclude – if there is investment from large companies or entrepreneurs, that’s at least a nice bonus when evaluating a startup. If the project sees potential for success, it will be much easier to raise money from the powers that be than to sell another tetris. Regen is a shorthand for “regenerate”, and it does exactly what it says on the tin: as long as the creature in question wasn’t killed outright, it will gain X amount of health (for instance, one with Regen 3 would recover three hit points) at the end of the turn of whichever player cast them originally.An important factor in sorting out any startup is the availability of investor funds. Regen: getting back into shapeĬreatures with “Regen X” heal for X at the end its controller’s turn. Similarly, a creature can’t target itself with its own Roar effect. Note that Roar effects only trigger when the creature is cast from your hand, so returning them from the Void will not allow you to make use of them again. Just like how careful deck construction and an understanding of synergies is the way to get the most out of Roar effects, you’ll be the most well-equipped against them if you arm yourself with the knowledge of popular deck archetypes.įor instance, if your opponent is playing a lot of small critters to swarm the board, it’s quite likely they’ll have a creature or two with Roar effects that buff them, therefore incentivizing you to squash every little bug on the field. So how do you predict and play around them? Of course, since Roar effects are activated the moment a creature is cast, you have no time to interact with them as the opponent. They’re often synergistic in nature and require careful forward planning for maximum impact. Normally, a creature has to wait a turn before it gets to attack (with some notable exceptions we’ll discuss below), so its Roar effect serves as the way to help out in a pinch. In many ways, Roar is the opposite of Afterlife, allowing you to immediately impact the game state when you play a card. Roar effects are activated when a creature is cast from your hand. Keep in mind that there’s an important exception to the way Afterlife normally functions: when a creature is obliterated, it does not trigger its effect. Managing such cards requires both players to deal great attention to the changing board state and how much the effect can influence the situation in the game. There’s an interesting aspect of Afterlife effects, namely that your creature actually needs to die if you want to be able to trigger it. They can draw cards from the deck, add specific ones to the player’s hand, deal damage and much more. They can spawn new creatures on the board, making it more difficult to fully remove your opponent’s presence. YUUKI KENJI on This is our new blog, and we’re hiring!Īfterlife effects can come in many forms.dalz on This is our new blog, and we’re hiring!.lordbutterfly on This is our new blog, and we’re hiring!.
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